Acquire Review

From 1964, this investing classic has a lot to offer 60 years later.

Buy stocks in hotels, hold them, and sell when the time is right! Who can be the richest as you merge hotels with hostile takeovers? This Renegade Games reprint brings back this modern feeling classic. 2-5 players, 90-120 minutes.

Video published January 24th, 2024

How many times played

  • 4 Player: 3x

  • 5 Player: 1x


Need to learn how to play? Or want more reasoning for our points? Our review video’s got you!


Component/Art Pros

  • Hotels shapes give personality

    • Especially compared to old versions

  • Insert provides vertical space for cards

Setup Pros - Its extremely fast given 90 minute runtime!

  • Shuffle tiles facedown, deal $, then start

  • Don’t have to shuffle stocks, worry about certain board setup since you make it as you go

Easy to learn Pros

  • Just explain: buy stocks and see value go up

  • On your turn, just place a tile on its location, then buy up to 3 stock

  • Can explain the merges once players know simple turn structure

  • Included player aid helps with turn structure and merges

  • Rulebook is good with plenty of diagrams/examples

Gameplay Pros - Investing vs. divesting in stocks well done

  • Everyone starting with $6k is perfect amount

    • Enough cash so can buy a bunch of stocks without going broke early

    • Not so insanely lavish can recklessly invest in every stock

  • After a couple of big buys, need to be conscious about going to 0

  • Need to have spending discipline if feel like no merges coming up (since that’s only way to get $ through stockholder bonus)

    • Keep eyeing player tendencies and hotel placements

    • Might want to pivot to buy the cheap stocks, or no stocks on a turn

  • Need to know how and what stocks planning to sell when merges happen

    • Can get tons of capital if full sell, but can partial hold stock just in case hotel gets revived

Gameplay Pros - Luck managed very well

  • Investments totally up to you, and no one “owns” a hotel, so ride off of other hotels’ success

  • Hand is 6 tiles which gives great flexibility

  • Every tile can be good/bad depending on board state

    • Bunch of silly islands means spots to later potentially revive hotels

    • Merging tiles can even be bad if not getting any shareholder bonuses

  • Not really any terrible starting hands

  • Insanely unlikely to get all 4 corner spots

Gameplay Pros - Good player interaction

  • Want to win 1st or 2nd place in quantity of stock when hotel is merged into, so keep paying attention to others’ buys/sells

    • Remember each hotel has 25 stocks to give out

  • Pay attention to see if game going to be ended early

    • Can inform you to buy some last minute stock before game ends

    • Or revive hotel before game end

    • Or end the game yourself!

  • Can bait/encourage people into placing certain tiles, by placing stuff diagonally to existing hotels

  • If diagonal tile gets eaten up by hotel, it means +2 size instead of +1 in a turn

  • Can bluff certain placements by pretending have a lot of 1 area of the board

Gameplay Pros - Even more optional player interaction

  • Mix of hidden cash/stocks let you silver tongue

    • e.g. say have a bunch of a certain stock

    • e.g. bluff have thousands of $

    • e.g. say you have a merge but you don’t

Gameplay Pros - Central Merge mechanic is very crunchy

  • Only way to inject $ into game, so can withhold merges if $ isn’t going to them

  • When reveal for stockholder bonus, know how much each stock people have, so great memory refresher

  • As mergemaker, possibility to buy stocks after merge makes merging decision more crunchy

    • Want to merge 2 hotels together, then buy 1 at the new cost?

    • See how many stocks someone had right after merge, then pivot buying strategy?

  • Can wait for someone else to do the merge instead of you

    • Since selling is done in turn order, can wait to see how others sell or hold onto shares before making an action

  • Late game mergemakers can take all of the remaining hotel stock before anyone else can, as trade 2 to 1 with bank

Gameplay Pros - Turn order balance

  • Especially neat for game that ends immediately once conditions are met

  • If go 1st, get tempo of free stock from founding and maybe more turns

  • If go later, have more knowledge on what’s good, and more hotels to invest in

  • But will have less options to create new hotels because many will be founded

Gameplay Pros - Neat Progression!

  • Hotels spiking between 2-5 size encourages very dynamic play early

    • People buy lots of their stock and seek to expand them

  • As hotels start slowing down in 6+ realm, game doesn’t slow down because merges are likely to happen as board runs out of space

  • Many climatic merges littered throughout the game as people do stock reveals and pivot investments

  • Mid late game: typically 1 huge hotel that sucks everything else up, have to play around that

  • Late game cash becomes even more crucial to have because stock prices are so high

Timing Pros - Very true to 90-120 minutes

  • Every turn is moving game towards its end because filling up board

  • Random islands in corners will eventually come into play

    • You can delay early-mid game pacing, but can’t slow down game length entirely

  • No phases to keep track of and bog down turns

  • Clever contingency that if people play weird, just end game if 2 hotels are 11+ tiles

Theme meets gameplay Pros

  • You are all speculators/investors who buy/dump shares

  • You want companies you are a part of get sold to bigger company to make big bank

  • Diversify your portfolio to play well!

Component Cons

  • Paper money is awful quality

  • No player screens to block hidden money, so paper is single sided

  • Back of paper is literally all white

  • Replace with poker chips or metal coins ASAP

  • Buildings have useless orange blips

  • Randomly placed, fall off between sessions

  • Not worth effort to all put on, just put on ones you like

  • Worldwide and American hotel colors too similar

  • Purple vs. dark blue

  • No components to keep track of hotel chain size

    • Once start hitting above double digits, hard to tell size at a glance

  • Can just stack D6/D20 on board, but is a little fiddly

  • A tracker to side of board for each stock would be nice

Recommender Score - 9/10 Excellent

Sure this is an immensely lazy reprint at $50 MSRP, where the components are stuck in the past, like the tiles are really nothing special visually… it feels like a cash grab. But Acquire is still a very solid game, and nothing severely is detracting from it.

Acquire is a memory and math game with hints of reading the table and some optional negotiation. And it only runs 90-120 minutes! As such, it appeals to a LOT of different players: those who want pure economic crunch, those who want to dick around and just invest for fun, those who want a serious family night, or even those looking to get into more economical games before they get into cube rail like 18XX.

It’s this mix of hidden information, yet tons of calculative possibility on the sheet that lets you invest with your gut, or you can actually sit down and math everything. It’s easy to learn, but still a mentally demanding game that rewards keeping tabs on others. Every tile placement matters, and every stock buy matters to eventually get that perfect merge.

In fact, Acquire has a really high skill cap in that you can just memorize all the buys, and all the cash that people have, then start reading people very well, kind of like poker. Once you play it a BUNCH with other high level people, you can start speculating people’s hands, like… I’m pretty sure one of these tiles to make this perfect merge I see coming up is in one of the other people’s hands.

Acquire is the evaluating your stock portfolio on a spreadsheet… no like it IS a spreadsheet as your player aid! It’s a game where you can’t just screw around and win… but hey it still holds up as that elegant economic experience, and Monopoly (30 years older), does not. Oh, and it feels SO ahead of its time in being so short for its multiplayer complexity, no wonder Acquire is still being continually talked about as THE investing classic.

Next, let’s talk about player count. Now we haven’t played 2 player, with its own ruleset, but its feels a bit weak. Essentially every time you merge, the game introduces a robot “fake” investor that also competes with you on shareholder bonus by flipping a facedown random tile, the number is its strength. This obviously throws out the memorization dynamic of the game, but it still works, since the robot does have an average, and you can math out what the robot would place based off what tiles are used. Just keep in mind that 2 player doesn’t have the same multiplayer investing dynamic and thus doesn’t play to Acquire’s strengths very well.

As for 3 player, it is probably too easy to track the 2 other people at the table, and there’s again just not as many investing inputs in the game. It works, it really is based off of the memorization and control you’d like to have: keep in mind that every time there’s a merge, 2 out of the 3 people ARE pretty much going to get the stockholder bonus.

We think 4 and 5 player is the sweet spot, and the difference there is how much you’re ok with waiting until it gets back to your turn. That is, the more people it is until your next tile placement, the more room for things to go wrong with your plans. There’s just a lot more risk with more investors! Oh also keep in mind that with more players, there’s gonna be less stocks for each of you, you never change out the 25 stocks from the game.


While components feel stuck in the past, the gameplay feels refreshingly modern. The hidden info mixed with portoflio min-maxing will appeal to many.


Recommender Score

Daniel’s Personal Score

Ashton’s Personal Score

Want more analysis? Watch the Video Review! 

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