Catan: Starfarers Review

A more complex, longer Catan experience.

The classic resource management system now has you upgrading a mothership and settling colonies across space! Move trade and colony ships every turn and encounter aliens and pirates. For 3-4 players, runs 2 hours.

Video published June 23rd, 2023

What we played

Twice at 3 players, with one of those games being digitally played. We played a couple rounds at 4 players, but didn’t get to finish.

Need to learn how to play? Or want more reasoning for our points? Our review video’s got you!

Component/Learning Pros

  • Great components

    • Sturdy motherships with balls inside, and nice fitting plastic upgrade pieces

    • Insert has multiple trays, some of which have resource conversion engraved

  • Good visual design

    • Resource cards very distinct

    • New alien art is endearing and varied for 4 different aliens

  • Easy to learn

    • 2 booklets: abbreviated how to play & alphabetical almanac

    • 3 player aid cards per person explain most of game

Gameplay Pros

  • New positioning, where ships have to moved around:

    • Spaces to build colonies (better resource numbers preferred)

    • Mid-late game chance to kill pirates or burn planets for VP

    • Trade posts to get passive abilities and friendship alien points

  • Cool decision on where to place spaceport

    • spaceport is only place to build more ships

  • New strategies

    • What upgrades to get?

      • Cannons to kill pirate bases

      • Freight pods to burn down ice planets

      • Boosters to make all your movement +1

    • Alien decks give permanent passives in 4 different areas

      • Red scientists help mothership upgrades

      • Yellow merchants let you trade resources better (like ports)

      • Green Folk help income

      • Blue diplomats give tech (e.g. expanding your hand size)

  • New catch-up mechanic, which gives stragglers +2 resources every turn

    • More resources throughout the game to keep turns moving (no cities in game, lots to buy)

    • Allows for more comebacks (at least for inexperienced groups), since stragglers have more income

    • Encourages you to pace your VP in a clever way to get free resources

 

Visual CONS

  • Colony vs. Trade ship is hard to see from afar

    • Small hexagon vs. small pentagon isn’t distinguishable

  • Removed probability pips on resource numbers

    • done because more hexes in space, less room for each planet circle

Terminology Cons

  • Red resource being called “Ore” can trip up some groups

    • “Ore” doesn’t function like Stone at all in Starfarers

    • Ore being close to “Or” is confusing

    • Just call it metal

  • Calling a green bush food is un-intuitive

Gameplay Cons

  • Encounter deck is unhealthy variance

    • Sometimes forced to pick the “0 resources donated” option if had a bad turn

    • Bad outcomes can be merely annoying (lose upgrades, or lose fame), OR prevent a ship from moving for 1 turn, which is a crucial swing

    • Rewards can be TOO good, like getting a free trade ship or being able to warp jump (teleport) across the map

    • Encounter deck is unmodifiable, and you cannot influence the roll as game goes on

    • “Wear and tear” encounters to reshuffle encounters is making it impossible to keep track of the encounter deck

    • HOUSE RULE: Use extra included balls to make rolling a black ball (triggers encounters) less likely

  • Burning down pirate/ice planets shouldn’t be a random resource number

    • You should be able to see what number it is to let you gauge value from flying around the map

Replayablity Cons

  • Variants not interesting

    • Can deal out sectors semi-randomly

    • Can also deal out sectors semi-randomly but leave them face down

    • Wild space variant: deal out sectors completely randomly

    • Changing location of sectors changes strategies a little, but not adding another layer to the game compared to other Catan expansions

  • Repeating prompts for encounters, only 10 prompts

    • Gets repetitive when constantly read aloud

    • Since encounter deck isn’t meant to be taken seriously, why not add more prompts

Nitpicks (Doesn’t affect scoring)

  • Unnecessary extra token for the pirate and ice planets

  • Almanac mentions 5 alien civilizations, but functionally only 4

    • 1 of those alien civilizations is only in encounter deck

  • Playtime is generally longer than printed 2 hrs

    • Both 3 player games clocked in over 2 hours 15 min

    • Time boost from: reading encounter cards aloud, looking through alien cards, and attempting to trade resources from charity

Recommender Score

If you’re gonna be getting something MORE expensive and BIGGER than Catan, well it better be doing all of those new things well. Roads and cities have been transformed into ships and spaceports, so you can space travel and upgrade your mothership, and draw random encounters. But are these really things you WANT out of Catan?

Starfarers doubles down on 2 core ideas: Ships to move and explore, and low-conflict. There’s tons of upgrades opportunities for your ships and you move ships every round to seek out points. Then there’s low-conflict in ships not blocking each other’s movement, and the robber literally getting removed from the game- there goes any negotiation about robber placement!

If we combine those ideas with the charity and random encounter system, you’re never OUT of a game of Starfarers like you might be with base Catan if you get boxed in by someone’s road counterplay. But at the same time, winning Starfarers might not be that rewarding because players might just get a lucky or unlucky encounter on crucial turns.

These are all things that aren’t particularly compelling about Starfarers, hence the average score barring price. What are some reasons to pick this up? Well IF you don’t like Catan’s robber, anything in its development deck, or being locked into resources you start on without trading, this might be something for you. Or if you like the idea of exploring, grabbing different alien passives every game, and even hearing random stories and maybe defeating space pirates with cannons, this could be a cool casual fling.

But I’m also gonna try to shake you awake, and tell you, its 2023. Catan Starfarers is an idea that came out in 1999, so more than 20 years later, there’s a LOT of other space board games to be looking at that handle randomness better.

To those who are coming from only playing Catan, don’t be afraid of other board games.

Within the Catan universe, our go-to recommendations are still Seafarers and Traders & Barbarians. Seafarers gives the quick addition of building across water, and that has ACTUAL MEANINGFUL variants with much different maps. Traders & Barbarians has the most bang for buck with a ton of modules to try. That one also has a variant where you move stuff after you roll dice- its almost like they’re made from the same studio, just after way more years of refinement.

And if you’re IN love with the movement of pieces every turn, you may want to look into Explorers & Pirates, which has ships to sail across the 7 seas, with GUARANTEED movement and NO encounters. And you STILL get to fight pirates if you want.


If you were playing games in the 1990s, Starfarers is likely charming nostalgia, fun to look at, touch the motherships, and then move on.


 

Recommender Score

Daniel’s Personal Score

Ashton’s Personal Score

 

Want more analysis? Watch the Video Review! 

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