Splendor Review

Nails being a short, asymmetric action queue game.

Literally program your bank heist, as you gang up as a team of robbers, attempting to grab money under the security guards’ nose. 2-4 players, one versus all, about 30 minutes.

July 15th, 2019

 

The goal of this game is for the robbers to collectively steal a bunch of money.

Namely, moneybags over the course of 3 rounds. The bank’s goal is to survive 3 rounds by having the robber not steal that much money.

The gameplay loop just has each player programming a card—that is, placing a card face down from their hand to be activated later. This programming keeps happening until 5 cards have been programmed from each player. Then, everyone flips their 5 card pile over, resolving one card at a time in clockwise order.

The cards themselves can do simple stuff like moving your robber on the board. Or allow that robber to run multiple times. Or the security guards have the ability to lock money, and the robbers can in turn unlock it. Likely most importantly, one of these cards will pick up the money you’re actually here to steal. Then that money has got to find its way to the getaway car outside the bank.

In terms of offensive cards, guards can tackle robbers, and robbers can pepper spray guards.

Last note: robbers cannot interact with tokens in any way if there’s a guard standing there… that’s where the pepper spray comes in.


We can easily recommend this to a lot of groups out there for 4 players, at 30 minutes. Playing both sides is fun in their own way.


 

Recommender Score

Daniel’s Personal Score

Ashton’s Personal Score

 

Want more analysis? Watch the Video Review!

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